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Is there any way to make bot mine faster?
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TOPIC: Is there any way to make bot mine faster?
#33199
Is there any way to make bot mine faster? 5 Years, 10 Months ago Karma: 0
Hi, is there a setting to change to make the bot go faster? As it seems to do a lot of waiting about. Like it can wait up to 5 sec just to lock another roid,total those 5 sec over a 24 hr period and u loose a lot of yield.
fredd85
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#33253
Re: Is there any way to make bot mine faster? 5 Years, 10 Months ago Karma: 701
We have to deal with slow and fast systems. Sometimes lasers activated slowly after click and if bot will work fast, those people will face a problem when bot is trying to activate laser second time and switch off laser again. The only I can do here is to activate lasers without any checks if last operation was successful. But this is not very good practice.
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#33366
Re: Is there any way to make bot mine faster? 5 Years, 10 Months ago Karma: 0
Slav2 wrote:
We have to deal with slow and fast systems. Sometimes lasers activated slowly after click and if bot will work fast, those people will face a problem when bot is trying to activate laser second time and switch off laser again. The only I can do here is to activate lasers without any checks if last operation was successful. But this is not very good practice.

So do you think it's possible to make like a settings option for folk who have fast computers to use a faster bot?
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#35511
Re: Is there any way to make bot mine faster? 5 Years, 4 Months ago Karma: 33
[EDIT: Wow do I feel stupid for necro-ing this thread...]
I think it is already there, DTHP thread check period?

The only things I can think that would speed up mining:
  • If Asteroids to Mine is greater than the number of mining lasers, lock extra asteroids while others are being mined. (Complicates target tracking and movement logic.)

  • Lock multiple targets in a row (concurrently locking) instead of - StartLock1, WaitForFullLock1, SelectLock1, ActivateModule.

  • Pre-select next (locked) asteroid to mine before roids pop. (Which would be lost if combat module initiated.)

  • Setting to make mining higher priority than combat.

  • Use Mining Drones. (Ensuring Mining Drones are used on closest roid would complicate targeting and combat logic.)


In my opinion though, the developer(s) need to keep the code as modular and small as possible (within reason) so that it doesn't take twice as long debug/fix things after CCP does an update. You have access to the Algorithm Editor for a reason.
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Last Edit: 2015/01/20 05:58 By innominate.
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